List Of Survivor’s Item

Hunters have their Abilities, Survivors have their Items, which they can equip pre-game or find in Chests during the game, giving them an edge over the hunter.

1. Toolkit

The Toolkit is the Gardener‘s item that can be used to sabotage Rocket Chairs.

The toolkit can destroy rocket chairs on site.

2. Syringe

The Syringe is the Doctor‘s item that is used to heal the user

The syringe enables the user to heal themselves when wounded.

3.Flashlight

The Flashlight is the Thief‘s item that is used to blind the Hunter. If the Hunter is carrying a Survivor on their shoulder, getting blinded will make them drop that Survivor and be stunned for a few seconds.
The Flashlight is also very effective against the Hunters. Shining a Flashlight upon The Ripper when he is cloaked or in the act of uncloaking will trigger the light burn effect, stunning him for a few seconds and forcing an instant uncloak.The Flashlight last longer if the Thief uses it


A flashlight can incapacitate hunters by shining light on them for a certain amount of time.

4. Map

The Map is the Lawyer‘s item that is used to track and mark props in the World. The map can track Cipher Machines. The Map is not depleted if you play as the Lawyer .

The map can be used to check the location of large buildings, cipher machines not decoded and escape exits. The map displays the location of you and your teammates normally and the hunter’s location when their outline appear. The marks on hand-drawn maps are not exactly accurate and need to be changed frequently.

5.Controller

The Controller is the Mechanic‘s item that is used to control a puppet.If you play as the Mechanic you can control the puppet even if your incapacitated or tied to the rocket chair,but the control will be interrupted if you been rescued .The Controller last longer

A controller can enable command over a puppet. This puppet can be used to decode Cipher Machines and rescue survivors from Rocket Chairs.

6. Elbow Pads

Elbow Pads are the Mercenary‘s item that are used to deflect oneself off of a wall.If you play as the Mercenary the Elbow Pads breaks slower

Elbow pads are used to push off of the surface of a wall. The wall must be highlighted in blue to be used.

7. Flare Gun

The Flare Gun is the Coordinator‘s item that is used to stun the Hunter.If you play as the Coordinator stunning the hunter with the Flare Gun increases the time the hunter needs to recover

The flare gun is used to momentarily stun the Hunter. It can be fired from a medium distance.

8. Gulliver’s Travels

Gulliver’s Travels is the Explorer‘s item that is used to shrink a Survivor and make them very small. They are rendered undetectable by the Hunter’s radar, but cannot drop pallets, open exit gates, or vault windows.Gulliver’s Travles is not depletes if the Explorer uses it

Gulliver’s Travels enables a Survivor to turn into a tiny Lilliputian after reading the travels. Undetectable by the hunter’s radar after shrinking, but cannot perform most actions

9. Holy Key

Holy Key is the Priestess‘s item that is create portals against surfaces that survivors may travel through. This item is exclusive to the Priestess.

10. Lasso

Lasso is the Cowboy‘s item that is used to grab survivors and carry them on his back. Survivors can be grabbed from anywhere the lasso reaches, including from rocket chairs. This item is exclusive to the Cowboy

11. Music Box

The Music Box is the Dancer‘s item that is used to slow down or speed up actions and movement of survivors and hunters within its range. This item is exclusive to the Dancer.

12. Perfume

Perfume is the Perfumer‘s item that is used to spray a cloud of perfume that acts as a teleportation point.The Perfumer can use the Perfume more often

Perfume is sprayed in an area, and can be teleported to at a later time. It will not last for long, however

13. Rugby Ball

The Rugby Ball, or Football, is the Forward‘s item that is used to stun the killer by dashing into them. Knocking them into objects stuns them for longer.

The rugby ball can be used to dash forward. However, the user will be exhausted. If it is used to dash into a Hunter, the Hunter will be stunned. They will be stunned for a longer period of time if they are pushed into an obstacle such as a wall.

14. Wand

The Wand is the Magician‘s item that is used to create illusions in-place and hide yourself for a few seconds.

The wand create an illusion and make the user invisible for several seconds. It will cause Terror Shock if wounded when invisible

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